function [R, G, B] = Lab2RGB(L, a, b) %LAB2RGB Convert an image from CIELAB to RGB % % function [R, G, B] = Lab2RGB(L, a, b) % function [R, G, B] = Lab2RGB(I) % function I = Lab2RGB(...) % % Lab2RGB takes L, a, and b double matrices, or an M x N x 3 double % image, and returns an image in the RGB color space. Values for L are in % the range [0,100] while a* and b* are roughly in the range [-110,110]. % If 3 outputs are specified, the values will be returned as doubles in the % range [0,1], otherwise the values will be uint8s in the range [0,255]. % % This transform is based on ITU-R Recommendation BT.709 using the D65 % white point reference. The error in transforming RGB -> Lab -> RGB is % approximately 10^-5. % % See also RGB2LAB. % By Mark Ruzon from C code by Yossi Rubner, 23 September 1997. % Updated for MATLAB 5 28 January 1998. % Fixed a bug in conversion back to uint8 9 September 1999. % Updated for MATLAB 7 30 March 2009. if nargin == 1 b = L(:,:,3); a = L(:,:,2); L = L(:,:,1); end % Thresholds T1 = 0.008856; T2 = 0.206893; [M, N] = size(L); s = M * N; L = reshape(L, 1, s); a = reshape(a, 1, s); b = reshape(b, 1, s); % Compute Y fY = ((L + 16) / 116) .^ 3; YT = fY > T1; fY = (~YT) .* (L / 903.3) + YT .* fY; Y = fY; % Alter fY slightly for further calculations fY = YT .* (fY .^ (1/3)) + (~YT) .* (7.787 .* fY + 16/116); % Compute X fX = a / 500 + fY; XT = fX > T2; X = (XT .* (fX .^ 3) + (~XT) .* ((fX - 16/116) / 7.787)); % Compute Z fZ = fY - b / 200; ZT = fZ > T2; Z = (ZT .* (fZ .^ 3) + (~ZT) .* ((fZ - 16/116) / 7.787)); % Normalize for D65 white point X = X * 0.950456; Z = Z * 1.088754; % XYZ to RGB MAT = [ 3.240479 -1.537150 -0.498535; -0.969256 1.875992 0.041556; 0.055648 -0.204043 1.057311]; RGB = max(min(MAT * [X; Y; Z], 1), 0); R = reshape(RGB(1,:), M, N); G = reshape(RGB(2,:), M, N); B = reshape(RGB(3,:), M, N); if nargout < 2 R = uint8(round(cat(3,R,G,B) * 255)); end